Queen's Slipper Card Game Instructions
You will need two standard decks of 52 playing cards. The dealer then shuffles one of the decks and beginning with the player to their left, deals clockwise one at a time, face up, until each player has 5 cards. If you are playing with less than 8 players, 6 cards can be dealt to each player.
From the second deck of cards, the Caller (who can be one of the players – or not – as preferred) draws a card and calls out its rank, eg “six of clubs”. The holder (if any) of the called card turns it face down.
The first player to have all their cards turned down and yells BINGO wins.
The dealer shuffles a deck of 52 standard playing cards and beginning with the player to their left, deals one at a time clockwise, face down, until each player has 5 cards. If playing with only 2 or 3 players, deal each player 7 cards each. Place the remaining cards in a stack face down between the players.
The person to the left of the dealer goes first and starts by asking another player for a specific card. For example, “Do you have any jacks?” The player asking must have at least one card of the rank, in this case a jack, already in their hand. The player who is asked must give all the cards requested to the player who asked for them.
If the card is of the rank asked for they show it to the other players and receive another turn. They are entitled to ask the same or another player for a card. This can be for the same card or a different one. So long as they succeed in getting cards, their turn continues.
A player makes a catch when they get 4 cards of the same rank. They must reveal the catch so that the catch is verified by placing all four cards on the table face up, and then they can play again.
If the person asked doesn’t have any cards of the rank requested, they say “Go fish!” and the player who made the request draws the top card of the stack and places it in their hand. It is now the turn of the person who said "Go Fish!"
The game continues until all 13 sets have been made. The player with the most sets of all players is the winner.
Remove one of the queens from a standard deck of 52 playing cards. The dealer then shuffles the deck and beginning with player to their left, deals a card to each player clockwise one at a time, face down, until all the deck is dealt. The cards need not come out evenly.
The players all look at their cards and discard any pairs they have (a pair is two cards of equal rank, such as two fours or two jacks). The dealer begins by offering their hand, spread out face down, to the player on their left. The player selects one card from the hand without seeing it, and adds it to their hand. If it makes a pair then they discard the pair. The player who just took a card then offers their hand to the next player to their left, and so on.
If you get rid of all your cards, you are safe and you take no further part. The turn passes to the next player to your left, who offers their cards (without revealing them) for the following player to draw one. Eventually all the cards will have been discarded except one queen which cannot be paired - and the player who has that card is the Old Maid!
I Doubt It
The dealer shuffles a deck of 52 standard playing cards and beginning with the player to their left, deals a card face down to each player clockwise one at a time, until all the deck is dealt. The cards need not come out evenly.
The players each pick up their cards and sort them by rank. Cards have no actual value but are played in sequence with aces first, then twos, then threes, and so on.
The player on the dealer’s left goes first by taking however many aces they claim to have and lie them face down on the table.
When the cards are laid down the player calls out what they have put down, or rather what they are pretending to lay down. That is, the player can say, ‘Two aces!’ but only actually have one ace another card sneaked in – bluffing is okay if they get away with it!
Any player at the table may then say “I doubt it!” in which case the cards must be turned face up. If the player’s statement was true the doubter must take up those cards plus all other cards that have been played on the table previously, into their hand.
If the player was bluffing, then they must take back their cards plus all the other cards on the table, back into their own hand.
Whoever ends up with the pile starts the next round with the next highest card.
In the event that multiple players doubt a player at the same time, the player closest to the doubted player’s left goes first.
The player who successfully plays all their cards is the winner.
Place spoons (one less than the number of players) in the centre of the table. The dealer shuffles a deck of 52 standard playing cards and beginning with the player to their left, deals clockwise one at a time, faced down, until each player has 4 cards. The remaining cards are to form a stack, placed in front of dealer.
The dealer then takes the top card from the stack and discards one from his hand by passing it face down to the player to the left.
That player takes it and then passes one card from their hand to the player to their left. This continues until it is the turn of the player to the immediate right of the dealer. Instead of passing a card to the dealer, they place it in a discard pile to be used when the current deck is gone. Play continues until a player has four of a kind.
The first player to have four of a kind picks up a spoon. All other players attempt to grab a spoon once they notice the first player has done so. The player who does not get a spoon is eliminated from the game.
Remove a spoon and play another round with the remaining players. Continue until only two players (one spoon) remain.
The first person to get four of a kind and secure a spoon, when only two players remain, is the winner.
Although many players may play in a single round of blackjack, it's fundamentally a two-player game - the player versus the dealer.
The aim of the game is to accumulate a higher point total than the dealer, but without going over 21. You calculate your score by adding the values of your individual cards. The cards 2 through 10 have their face value, J, Q, and K are worth 10 points each, and the Ace is worth either 1 or 11 points – your choice.
The dealer shuffles a deck of 52 playing cards and deals one card to each player clockwise face up, beginning with the player to their left, and then one card face up to themselves. Another round of cards is then dealt face up to each player, but the dealer takes their second card face down. Thus, each player except the dealer receives two cards face up, and the dealer receives one card face up and one card face down.
If a player’s first two cards are an ace and a ten-card (a picture card or 10), giving him a count of 21 in two cards, this is a natural or blackjack. If the dealer’s face-up card is a ten-card or an ace, they looks at their face-down card to see if the two cards make a natural. If the face-up card is not a ten-card or an ace, they do not look at the face-down card until it is the dealer’s turn to play.
The player to the left of the dealer goes first. They must decide whether to stand (not ask for another card) or hit (ask for another card in an attempt to get closer to a count of 21, or even hit 21 exactly). Thus, a player may stand on the two cards originally dealt them, or they may ask the dealer for additional cards, one at a time, until they either decide to stand on the total (if it is 21 or under), or go bust (if it is over 21).
When all players have finished their turns and have either decided to stand or have busted, the dealer turns over their hidden card. If the total is 17 or more, the dealer must stand. If the total is 16 or under, the dealer must take a card. They must continue to take cards until the total is 17 or more, at which point the dealer must stand. If the dealer has an ace, and counting it as 11 would bring their total to 17 or more (but not over 21), they must count the ace as 11 and stand.
If a player’s first two cards are of the same face value, they have the option to split the hand in two. They may place another bet of the same size as the original bet and play on with two hands. The player first plays the hand to his left by standing or hitting one or more times. After they have either stood or gone bust on that hand, they can then play the hand on the right.
Another option open to the player is doubling their bet when the original two cards dealt total 9, 10, or 11. A player will usually take this option if they think they will beat the dealer. When the player’s turn comes, they place a bet equal to the original bet, and will be dealt one more card face down. This bet won’t be settled until all the other players are dealt with.
When the dealer's face-up card is an ace, each player gets the chance to bet on whether the dealer has a blackjack or not. This is done before any other player actions.
The insurance wager equals your original bet and is used to cancel out the likely loss of this bet. A winning insurance bet will be paid at odds of 2:1, and since you lose your original bet, you'll break even on the hand.
Betting and Winning
Each player decides how much to bet on a hand before the deal.
If the dealer goes bust, all players who are left in the game win. Otherwise players with higher point totals than the dealer win, while players with lower totals than the dealer lose.
Players with a blackjack win a bet plus a bonus amount, which is normally equal to half their original wager. A blackjack hand beats any other hand, also those with a total value of 21 but with more cards.
Each hand will result in one of the following events for the player:
- Lose - the player's bet is taken by the dealer.
- Win - the player wins as much as he bet. If you bet $10, you win $10 from the dealer (plus you keep your original bet, of course.)
- Blackjack (natural) - the player wins 1.5 times the bet. With a bet of $10, you keep your $10 and win a further $15 from the dealer.
As described above, if the dealer has a blackjack, players with blackjack make a push, while all other players lose.